Game Controller Editor

As the sole product designer for the first half of 2026, I set the design direction, audited the existing experience, and made the case for a ground-up rethink, partnering closely with content design, research, TPM, and engineering.

I reframed it as a real creative platform: a proper home screen, navigation inside a constrained shell, project containers, legible engine and simulator status, and auto-scaffolded setup that takes a project from a blank folder to ready in about ten minutes, plus a forward vision for a true what-you-see-is-what-you-get layout editor that pushed the design system past what it was built for.

> 1
projects now supported
~10 min
automated setup

The forward vision for the Controller Editor: a true visual layout editor, freed from the design system's limits.

(Before) Inherited "home" page without multi-project support.

(Before) Using AI allowed engineering to move faster than the design system.